Matchmaking refers to the way players are distributed in battles. Matchmaking works on basis of various different cts, being:. Normally, matchmaking will try to fill both teams of 12 players evenly. Due to the somewhat thin playerbase, this currently involves filling part of the 12 players on each team with bot players. Both players should have an equal amount or at most 1 difference in the amount of bots respectively human players. In addition, aircraft will be distributed such that the amount of aircraft from each tier are matched. The only way this may be disturbed is by flights, other than that the matchmaker will try to mirror both teams.
For example, a division of only Tier 5s will only see matches with Tier 4 to Tier 7 ships. A division of only Tier 6s will only see matches with ships from Tier 5 to Tier 8.
However, when a division is made up of ships of unequal tier, only the top tier ship's tier range will be considered. Thus, let us say the Tier 5 and Tier 6 above form a division.
The State of Matchmaking
Match Maker will only consider the Tier 6's tier spread. The Tier 6 can see Tier 8 matches, so the Tier 5 in the division with it will now also be subject to seeing Tier 8 matches where it normally would only be able to see Tier 7s max.
A catalogue of games produced by the leading game developer in the CIS. Legendary and new games from Wargaming for PC, iOS, Android, Xbox and Playstation. Oct 18, In a nutshell Wargaming implemented a system that arrange matches to influence game-related purchases. For instance, the system may match premium players against a team of mediocre playes to encourage the mediocre players to make game-related purchases of items possessed/used by the premium players. First, the matchmaker defines the number of tankers and Platoons suitable for each battle tier and game mode. It analyzes the modes each player flagged for a battle session, vehicles they chose for a battle, their tier and whether they follow regular or special matchmaking rules. Step 2. Creating two evenly assembled teams.
This is commonly called a "fail division" because this puts the lower tier ship in a battle tier they normally cannot see. For each ship there are seven performance factors that provide a basis for comparison of any one ship against another in game. These performance factors are expressed on a relative scale of 0 worst to best.
Each performance factor is based on the ship's abilities.
IS WARGAMING RIGGING MATCHMAKER? -- "THE CURSE OF THE CREDIT MULTIPLIER" -- World of Tanks
Note that these factors are just a basis for comparison, and can change based on what modules, upgrades, or captain skills the ship is equipped with. Welcome to Wargaming.
Welcome to saporiviafrancigena.com Wiki! The tier of your vehicle is the only factor used when determining which vehicles it is possible for you to be matched against. Each tier of tank has a spread of possible tiers that they are able to be matched against relative to their own tier as follows: A small number of Premium tanks and researchable tanks have. The new matchmaker will be able to choose various templates for vehicles of different Tiers in order to maintain an optimal balance throughout the system. At the same time, the matchmaker will be able to quickly adapt to the current situation in the queue, taking into account many factors. Normally, matchmaking will try to fill both teams of 12 players evenly. Due to the somewhat thin playerbase, this currently involves filling part of the 12 players on each team with bot players. Both players should have an equal amount or at most 1 difference in the amount of bots (respectively human players).
Page Discussion. In December last year we outlined that would be a big year for the matchmaker.
That's definitely true, because we've got some big changes coming to its current architecture. Over the past two years, the ratio of vehicles has changed significantly.
At the same time, the queue is very dynamic and changes literally every second. This is not only due to the natural evolution of our game, the queue is affected by some additional in-game factors that increase the workload on the queue, for example:.
Dec 14, WarGaming has patented the matchmaking system under patents US and US - Dynamic battle session matchmaking in a multiplayer game owned by the owners of WG. - link - That's completely reasonable, saporiviafrancigena.com protecting it's intellectual property mentioned in the patent and being used in World Of Tanks. Matchmaking Team selection for random battles is done according to several parameters. Each battle takes place in a so-called battle tier, and team balancing within this battle tier takes place according to vehicle specific weighting and additional restrictions. The matchmaker takes into account the number of battles that each player has played with ships of the same tier as theirs, as well as the number of ships one or two tiers higher.
But the templates in the current matchmaker architecture are strict, so they cannot quickly adapt to the queue evolution. So, many players today are more often at the bottom of the list, and this is the most important thing we want to change.
To achieve these goals, we plan to introduce dynamic templates for both two-tier and three-tier battles. The battle format may not be optimal for those of you at the bottom of the list. However, thanks to the introduction of this template, all players will be less likely to be bottom of the list.
It will also reduce the number of battles in which you'll encounter adversaries two tiers higher. The new matchmaker will be able to choose various templates for vehicles of different Tiers in order to maintain an optimal balance throughout the system.
At the same time, the matchmaker will be able to quickly adapt to the current situation in the queue, taking into account many factors. The choice in favour of a particular template will be made depending on the number of tanks in the queue and their Tier.