Remember Me? What's New? Forum Dota 2 Community Matchmaking Explained. Page 1 of 3 1 2 3 Last Jump to page: Results 1 to 10 of Thread: Matchmaking Explained.
Retards that just can't accept that they are where they belong. I mean, just look at the first fucking sentence of this guys thread. Blames his bad team mates for dropping MMR. I have been through super high behavior score and low through abandon sprees due to irl obligations, and honestly I didn't find any real differences The only thing behavior score is relevant for is to send you to LP more easily if you have low amount of it.
No one has a shred of evidence for what behaviour score does. It could literally do nothing, Valve could just be tracking it for testing purposes. Valve has not said what it does and no one has come up with anything CLOSE to accurate data analysis to form any sort of conclusion as to what it does. I don't even think we have access to the data needed to prove anything. I just had a game where a bs picked, i had marked mid, the bs then marks mid saying he doesnt know how to jungle, forces me, a dp, into the jungle, then after i buy a talon and shit walks into the jungle and says "im jungling" and even blocks a camp and then jungles without using bloodrage.
But ive also had games with extremely positive, understanding, and cooperative players.
Matchmaking sucks in Dota 2
How can u prove Behavior Score affected this? You cant and its just an excuse for u to pass urself off as good enough for a skill level higher than ur own when ur just not good enough. A few days back I played a game of Nature's Prophet 3rd pick after a Rubick and TA, which is immediately followed by a Juggernaut and the classic Sniper last pick.
Now I obviously know I'm not gonna get my offlane so I go jungle and prepare for the late game as all games always go with heroes like this and buy a midas.
After some levels I decide to gank aggressive heroes and get pick-offs. Meanwhile, the solo safelane juggernaut has boots, TP and no regen. He quits the lane after one death and goes roaming.
Meanwhile the TA has been feeding mid to a magnus. The Rubick, incapable of helping the offlane Sniper comes and joins me in the jungle, helping me with my last hits of course.
Eventually they all give up in 15 minutes and go afk in base while I try to solo split push and delay the game as much as possible in case they changed their minds.
The result: I get 4 reports since these are 4 solo players not in a party. Now I don't get LP but my Conuct Summary stands at "1 Abandon unavoidable due to power cut4 reports and 3 commends". Strangely, this is a time in which I'm winning games playing core heroes with much ease. I put this aside and keep playing to a point where the current Conduct Summary is as such:.
Despite this I have been pairing with more toxic players than before and losing more games than winning. I would either get constant rage pinging people or some so new to the game they have no idea what to do or what items to build.
They don't know what lane to go to and when to fight. I mean, I've been solo carrying my last few games but you can only do so much with teammates having double-digit deaths under 15 minutes.
Oct 22, The problem comes with Dota 2's current matchmaking situation where MOST matches are played on one's originating server, but a few are played cross-region. This means that in order to get evenly-skilled cross-region matches, you need to have world-relative MMR.
Can you expand? This is bullshit, my latest game had everybody on my team cursing, yelling at each other for a mistake beyond their control while I dig a mine in an enemy turf then get away with a large bag full of gold scot-free but not before sabotaging one of their base exterior structure while crippling their teamfighting capability at the same time by forcing Tinker to leave the scene and defend a tower which is already too late because I have already take down his tower by the time he materialize to the tower area and I keep repeating this process until I become fully loaded that none of those enemy can touch me without getting bitch slapped in return let alone BS who I used to be afraid of due to his ultimate.
Russell's teapot, sometimes called the celestial teapot or cosmic teapot, is an analogy, coined by the philosopher Bertrand Russell -to illustrate that the philosophic burden of proof lies upon a person making scientifically unfalsifiable claims, rather than shifting the burden of disproof to others.
Russell specifically applied his analogy in the context of religion. Russell's teapot is still invoked in discussions concerning the existence of God, and in various other contexts. I have another theory for the streaks. I recently played several games of ranked that were all below avg, stomped them all because I was mmr higher than the avg and I play mostly carry.
Having this swing of skill avg could lead to these streaks of wins and losses.
Dota 2 new matchmaking explained
Not saying this is true just a possibility. See, if you win mmr u get to play versus higher mmr and eventually u will set back. And sometimes it has to go further a while before it goes down. Sign in with Steam. Dotabuff is looking for players to conduct interviews with to help us gain insight on how you use guides and learning resources in Dota 2.
Click to take the survey! Esports Clips NEW! From what I have found over the course of a last few weeks is as follows - Every player is tagged as "Good" or "Bad" i. Sorry if the post was too long. This topic was edited But Your chance is way less.
Explain this part. But same negative attitude shd be on the enemy team.
Jacked, It could possibly well be. Like I said, it works independently. Both teams can have bad attitude. This comment was edited Jim Simons. Forgive Me! Thread: Matchmaking Explained. Thread Tools Show Printable Version. Matchmaking Explained Surprisingly not a suggestion or complaint thread. This is a short playdota article I wrote to explain matchmaking systems. I won't pretend to be an expert, but I have an understanding of matchmaking algorithms.
If anyone would like to correct any of my points, feel free to do so.
A comprehensive matchmaking system is an important factor in being able to enjoy playing Dota, regardless of which hero or role you prefer. Today's ate includes some engineering changes to the core matchmaking system to allow for bigger changes and better analytical capabilities. Jul 22, This is how matchmaking works in DotA 2: Game 1: Queue with friendly team, 2 people pick supports and one buys courier while the other buys wards. You have 2 carries on your team and a powerful temafight hero. You all coordinate well and win the game quickly. Game 2: Queue with Brazillians. Volvo, there's a reason why people get muted: they are raging at the . Apart from great articles about Dota 2's new matchmaking system, Luckbox also gives you the option to watch live and bet on CS:GO, Dota, LOL and many more games. Sometimes we feel like topping up your account so you can go into action straight .
Your Matchmaking Score Actual matchmaking has nothing to do with "what kills you have" as that is a factor that isn't entirely affected by skill, and has negative results on players who aren't selfish. Which is why such an algorithm would actually be flawed.
Matchmaking algorithms are based on probabilities. On average, you out perform players below your current skill level, and perform worse than those above. Though you often will win against greater players and lose against worse players, as this is only an estimate of what "should" happen.
If you win against someone you should win against, your rating stays around the same, but if you beat someone above you, your rating will increase. The opposite is true if you lose. The difference the loss or win makes is actually calculated by the difference between your skill levels.
Beating someone way over your skill level changes your ranking much more, than the very tiny boost you'll get for beating someone only slightly over your skill level.
Their is an additional variable that increases the magnitude of how much you lose or gain each game, which is used to make the first several games for new players worth much more toward their ranking than any other game, because it needs to get them somewhere in the system though it's not an accurate ranking quite yet, this speeds up the process to approach it. This variable tends to ease out and eventually stop increasing the magnitude of each change when you have lots of matches played.
These matchmaking algorithms also tend to take how often you swerve away from your average probability of winning as a factor of how much your matchmaking score will change, to avoid huge jumps for players who have lots of wins against better players and lots of losses against players who are worse.
If we are talking about what determines your performance, it generally will be just how much you have won vs lost, and in a team game it will likely sum up the two teams player scores to determines the probability of who should win, and what impact that will have. Many systems take into account how close each game was, though we do not know if this is a factor used in Dota 2's matchmaking system. Some players like to party with friends of much lower level than they are.
This is why you sometimes get players who are a lot lower level than you are in the game, and though the system won't jump this lower level player for high level wins if it already understands that players matchmaking rank, it could mess up if they are still in their first few games.
Smurf detection is it's own complicated issue, but we know for sure that the system checks if you completely pub stomped almost every one of your first several games, and if you did, it will skyrocket your matchmaking ranking. So high level players with new accounts will quickly leave the low level matchmaking pool.
- Smurfs: Dota 2 being a free-to-play game introduces various matchmaking related challenges. One option we have thought about is having Ranked access have a one time entry cost, and that access can be lost for players who regularly ruin games. May 09, Dota 2 calibration in the past can be manipulated. There was a Oracle spam healing, Zeus Wraith Spam, and the Spec Haunt Spam. Good players can easily reach k+ calibration using that hero but after the calibration? They fell short. When they play ranked, their winrate falls to negative 50till they reach their true mmr. Nov 22, Dota 2/Valve Players, be prepared to earn your ranks, as Dota 2 has released the new Ranked "medal" system into its game client. Now, instead of relying on a numerical value, players will earn "medals" as they climb higher in Ranked matchmaking.
This is the only scenario where kills and deaths have any effect on your matchmaking rank. The system can't grantee the outcome of a game even with what is supposed to be a very balanced match. Finding a Match When you enter matchmaking, you enter a localized pool of eligible players to join a game.
What pool you are in is determined by the region you selected for example, US East, Europe West, etc If you selected multiple regions, you are in every pool you selected. This pool lists you by your matchmaking ranking, and during the time you wait, it's going through players within a certain range of your skill level and placing them in a match lobby with you.
If it doesn't find enough players within that range the first time, then it will repeat the loop, except with a less restrictive range, meaning their is a larger skill differences between you and these players, than the difference between you and the players it has already found. This loop repeats until it finds ten suitable players, and has balanced the teams between those ten suitable players found.
Once you are in a match, you leave your pool s and connect to the game server.
So the skill difference between you and the players in your game is determined by what players are available, and even if their is a large skill difference, it's still better than you waiting in the matchmaking pool for hours, waiting for that perfect match. Specific to Dota 2, the larger your party size going into a match, the lower the range of skill between you and your opponents it will tolerate.
So you will wait a little longer for what will be likely be a better quality match. So you are more likely to find a good match if you have a ranking with a lot of players, which is aroun at the time when the most players are on, and in the highest traffic region.
So unfortunately, this means that in the reverse scenario, if you are near the highest or lowest ranking possible, where there are fewer players, you play around am, and if you live in a region with the least players, you will have matches of lower quality, and longer wait times.
This is why some players decide to play in other regions than their own, because they want to avoid the tremendous wait times they get in their region. Some regions also have terrible internet, so they will get the same ping nearby as they would in another region anyway.
Potential Inaccuracies There is only one issue I have gathered that has strong evidence for it, to following is a direction quote from the playdota member xpforever. Originally Posted by xpforever.